Finished Warhammer: The Old World tournament · 9 Oct 2026 · 6 players · via Best Coast Pairings
Hank Scorpio — Wood Elf Realms
1 x Glade Lord (135pts) Armour: 2+/5+, T6 331
- Great Weapon (4pts)
- Light Armour, Shield (2pts)
- Asrai Longbow (0)
Range: 32”, Str: Str, AP:0, Armourbane (1), Volley Fire
- General
- Scale of False Promise (35pts)
The Scale of False Promise is a suit of Heavy Armour. The wearer
improves their Toughness and Wounds characteristics by 1, but becomes
subject to the Stupidity Special rule.
- Talisman of Protection (30pts)
The Talisman of Protection gives its bearer a 5+ Ward save against any
Wounds suffered.
- Daemon-Blooded Steed (15pts)
The bearer's Mount improves its Movement, Strength and Attacks
characteristics by 1 (to a maximum of 10), but gains the Impetuous
Special rule.
- An Annoyance of Netlings (15pts)
Whilst this model is Engaged in a Challenge, its opponent in the
Challenge suffers a -1 modifier to its rolls To Hit.
- A Befuddlement of Mischiefs (30pts)
During the Combat phase, a single Enemy unit that is in Base contact
with this model suffers a -1 modifier to both its Weapon Skill and
Initiative characteristics.
- Aspect of the Bear (15pts)
A Character who adopts the Aspect of the Bear increases their Strength
and Toughness characteristics by 1.
- Great Stag (50pts), +1 Toughness, +1 Wounds
1 x Spellweaver (155) 254
- Level 4 (+30) (Wild Magic)
- Elven Steed (14)
- Heartwood Pendant (15)
In addition to the Lores of Magic they may normally know Spells from,
the bearer of a Heartwood Pendant may know Spells from the Lore of
the Wilds.
Oaken Stave (40)
Whilst within 3" of a Woodland Terrain Feature, the bearer of the
Oaken Stave increases their Dispel range by 3".
Additionally, whilst within 3" of a Woodland Terrain Feature, the
bearer may roll an extra D6 when making the Dispel roll and discard
the lowest result.
1 x Waystalker (85) 145
- Hunters Scorn (20pts), 30” Range, Str 5, AP -1, Armour
Bane (1), Magical Attacks, Multiple Shots (2)
Should an Enemy model with a Wounds characteristic of 2 or more suffer
one or more unsaved wounds from this weapon, they and their unit
suffer a -1 modifier to their Initiative characteristic (to a minimum of 1)
for the remainder of the game. However, if the wielder of Hunter's
Scorn Fails to Wound their Target, this effect is lost.
- A Muster of Malevolents (40pts)
An Enemy model Hit by one or more Shooting attacks made by this
model’s Asrai Longbow suffers an additional D3 Strength 2 Hits,
each with an AP of -. These Hits have the Armour Bane (1) Special
rule.
1 x Glade Captain (70pts) Armour: 3+, T4 184
- Great Stag (50pts), +1 Toughness, +1 Wounds
- Great Weapon (4pts)
- Asrai Longbow (0)
Range: 32”, Str: Str, AP:0, Armourbane (1), Volley Fire
- Light Armour, Shield
- BSB (25pts), War Banner (25pts), (+1 Combat Result)
- A Resplendence of Luminescents (10pts)
This model and any unit it has joined gains the Magical Attacks
Special rule.
2K WOOD ELVES
12 x Glade Guard (120) 144
- Asrai Longbow (0)
Range: 32”, Str: Str, AP:0, Armourbane (1), Volley Fire
- Trueflight Arrows (12) (Ignores Cover, Quick Shot)
- Lords Bowmen (6), Musician (6)
6 x Glade Riders 102) - Asrai Longbow (0)
Range: 32”, Str: Str, AP:0, Armourbane (1), Volley Fire
- Trueflight Arrows (6) (Ignores Cover, Quick Shot)
- Cavalry Spears
Str: +1, AP -1, Fight in Extra Rank
- Reserve Move (6)
- Glade Knight (6), Musician (6)
126
6 x Dryads (78pts) Armour: 6+\6+ - Hand Weapon, Light Armour
- Nymph (5)
83
12 x Deepwood Scouts (156pts) 180
- Asrai Longbow (0)
Range: 32”, Str: Str, AP:0, Armourbane (1), Volley Fire
- Trueflight Arrows (12) (Ignores Cover, Quick Shot)
- Lords Bowmen (6), Musician (6)
6 x Treekin (306) Armour: 5+\5+ - Hand Weapon, Heavy Armour
- Elder (7)
313
5 x Wild Riders (130) Armour: 6+\6+ 206
- Hand Weapon, Hunting Spear
(Str: +1, AP: -2, Armour Bane 1)
- Light Armour, Shields (5)
- Wild Hunter (7), Standard Bearer (7)
(Totem of Wrath: 50pts), Musician (7)
During a turn in which it Charged, models within a unit carrying the
Totem of Wrath improve the Armour Piercing characteristic of their
weapons by 1, and may re-roll any rolls To Wound of a Natural 1.
1 x Wood Elf Beast Pack - 1 x Beastkeeper (11)
- 1 x Deepwood Hound (8)
19
1 x Wood Elf Beast Pack - 1 x Beastkeeper (11)
- 1 x Deepwood Hound (8)
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